Towny Crate Odds & Item Values (Doogie Gear Prices)


New member
Dec 11, 2019
This started as a small project to calculate the money value of the keys and the Doogie gear, but quickly expanded to a full on analysis of the crates in Towny and a dollar value for each item you can receive. It lists the exact odds and items you can get from each crate as well as the average rate you can expect to see if you're opening all your crates. There's some short text explaining how the values are calculated, but since this is a forum post I'll go into more detail about it here. I recommend opening the spreadsheet and following along. Pay attention to cells with the black triangle in the top corner, they have additional notes which offer some insight into the values or tables.

The spreadsheet contains multiple sub-sheets to break up the information. You can switch between each sheet with the tabs along the bottom. The "Analysis" contains the conclusions of estimated values of items in each crate and some additional explanation. The three "Crates" sheets are the raw data from the crates, and I use it to calculate the relative dollar value of the items you can receive in the "Analysis" sheet. The final "Charts" sheet is just some nice graphics that depict the information in a better visual.

Crates Explained
Switch the tabs at the bottom to look at the "Common Crates" sheet. You'll notice there is a column for "Quantity Per Hour," which is the average quantity of the item you can expect to get if you were opening crates once per hour and got each prize at exactly its "Real Percent" chance. I also included a column for "Average Minutes Per Item" which is the average amount of time it would take to receive one unit of a prize. For prizes that give many units of an item, like cash, the quantity is factored in. This means that for the Common Crate, at the time of writing, you can expect to receive $2,100 on average every hour if you only opened Common Crates.

Item Values
Switch back to the "Analysis" sheet. It is possible to calculate the dollar value of items in each crate because money is also a prize in the crates. So if, for example in a 50/50 odds crate, one person opened and received an Enchanted Golden Apple, while another player opened and received a $5000 prize, this would make that apple equivalent to the $5000 prize and visa-versa. In most cases, this results in items being super over-valued and not worth it; cash prizes are often the best. The only exceptions are unattainable items, specifically the Enchanted Golden Apples and all Doogie gear.

I've compiled a list of things I think should be changed considering the numbers.
  • Increase cash prize percentages/ amounts in the Rare Crate. You literally get 5% more money if you opened only Common Crates than if you opened only Rare crates.
  • Boost chances of getting a Rare Crate key so that the Doogie key becomes more attainable. It takes, on average, 200 hours of waiting (or 200 crate openings) to get to a Doogie Key. This is because the chance of getting to a Doogie key from a Common key is 0.5% of the time. Also, on average, you will acquire about $4.8 million dollars at the same rate you get any specific Doogie gear (like the pickaxe).
  • If not changing the key odds, make it so that every 5 hours of play you get a Rare key. This effectively doubles the rate that people will get Rare keys without changing the crate odds.
  • Remove diamonds from the Rare Crate, or move them to the common crate. They are nice to get, but on average it comes out to waiting 83 hours to get 32 diamonds, or one diamond every 2.6 hours.
  • Remove Bottle o' Enchanting from the store so they have real value in the crates, right now getting them from the crate is actually a loss.
  • Increase quantity of the regular Golden Apple prizes, or boost buy price of gold ingots and buy/ sell price of Golden Apples, so that getting them from the crates is not actually a loss.
Okay I've been spending way too much time on this. I have many other thoughts on the crates, but those are more about opinion rather than based on real problems I see with the current crate odds.